- Joined
- Aug 28, 2023
- Messages
- 12
Disclaimer
General Gang Roleplay Rules:
Streams, Metagaming, NLR:
Gang Turf/Territory Rules:
Gang Raid Rules
Cooldown rules
The staff team will review every report on a case-by-case basis. Due to the human nature of RP, a rule cannot be written for every instance. Therefore, the staff team reserves the right to apply experience and judgment to each report, and as a result, the outcome may differ from one report to the next.
Remember, we do have the discretion to take action, even though no written rules have been broken. -Christoffer, 2022
Remember, we do have the discretion to take action, even though no written rules have been broken. -Christoffer, 2022
General Gang Roleplay Rules:
- A gang can have no more than 15 members. Associates don't exist. Anyone representing your gang will be viewed as a member.
- Crafting Tables, materials and weapons belong to the organisation unless clearly stated and kept separate. This would include leaving or being blooded out; you can’t steal stuff before leaving
- Exit Wiping:
- If you are “blooded out” of a gang, you forget sensitive information, - examples (but not limited to) locations, stashes and radios. You can remember things like colours, as this wouldn't be sensitive.
- GangRP is a privilege, not a right - if we think your RP is not appropriate/in good faith/of a low quality, staff reserve the right to disband and remove your Gang.
- Use of real gang names is prohibited.
Streams, Metagaming, NLR:
- In GangRP, you are advised to record ALL gameplay - if you require a clip for a report, you MUST have 2 minutes prior and post the incident and the audio must not be removed or adjusted. If this isn't present, staff reserves the right to close the ticket.
- Individuals looking to report someone for metagaming must have solid evidence - clips, screenshots - or tickets will be closed down; it is not for staff and logs to prove your report.
- Whilst in the city, you may not watch anyone streaming UG. If you are caught in other streamers chats, you will receive the FULL metagaming punishment.
Gang Turf/Territory Rules:
- Turfs are completely optional. They fit some gangs, but not all.
- Whereby Gangs have a compound on their turf, it is not permitted to gain access to this compound for the sole sake of hostile action. There MUST be sufficient reasoning and Roleplay desire.
- The principle of prioritising HQ RP applies here - staff will use their best judgment at all times.
- At least one or more clothing items that represent your gang while on your turf.
- If another gang appears and initiates a fight/shootout on your turf, they are accepting the fight knowing there are more than 6 on your side.
- This being said, if you choose to become a Gang that utilises a turf, you should be aware of the following:
- All players must be wearing an item of clothing representing the gang
- Outside of wars, full and proper initiation is still a hard requirement on your turf.
- You may not exceed 15 active individuals representing the gang on your turf at once.
- If you choose to go to a Gang’s Turf, you should be aware of the following:
- The rule of 6 applies to you at all times
- The “Defending” Gang, or gang on their own turf, may have all 15 members present.
- If you get into conflict on another Gang’s turf, they may not pursue you with all 15 members.
- In Gang wars, gangs may roll around 6 deep.
- Gangs must meet face to face to declare war. Hostile RP may not commence at this scene.
- Gangs must meet face to face to END a war. Peace should be accepted unless you have a very good reason not to.
- All members must rep FULL colours throughout the war, including vehicles
- Gangs may use no more than four vehicles at once during a war
- Initiation against the enemy gang is reduced to verbal identification, but you will be held accountable for all poor RP especially against PD and bystanders
- Greenzones still apply
- Gang staff must be informed of wars and approve them before they start
Gang Raid Rules
- Gangs are allowed 15 gang members at the compound at the time of raid.
- Gangs MUST still fear their life if it comes to it.
- Gangs MUST fear their freedom if it comes to it.
- Gangs CAN NOT call other gangs in for help.
Cooldown rules
- Cooldown is applied after the removal of a gang, leaving a gang or a gang disbanding
- Cooldown lasts 7 days from the day of reporting leaving, disbanding, or being blooded out. If you fail to report leaving a gang and are found to be engaging in gang roleplay, you will be punished with a strike and a reset on cooldown
- If you are found to be involved in gang roleplay while on cooldown, your cooldown will restart. Some examples are (but not limited to):
- Going out with more than TWO people with the intent to rob other gangs or players.
- Engaging in hostile gang meetings.
- Claiming colours is NOT allowed
- Claiming a turf is NOT allowed
- Gang name claiming is NOT allowed
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